The Dalton School

Digital Dalton

Archaeotype

Archaeotype, in both its classical Greek and Assyrian versions, is a simulated archaeological dig. Developed as a network-based multimedia alternative to the text-book bound sixth grade curriculum in the Ancient World, Archaeotype provides students with a collaborative and interdisciplinary environment in which to uncover and interpret the past by presenting primary sources, both textual and artifactual , as evidence for the students' construction of history.

The excavation metaphor actively and purposefully engages the students in a collaborative effort that mirrors the work of the professional archaeologist as closely as classroom and didactic constraints allow. Small groups of students unearth artifacts in four distinct quadrants. Using a set of on-line tools, the "archaeologists" measure, weigh and record each artifact. Graphical depictions of the artifact may be rotated and magnified permitting in-depth visual analysis. To aid them in their research, students have at their disposal a series of online libraries developed by Dalton faculty on topics such as architecture, pottery, warfare, and transportation.

As the students plays the role of novice archaeologists, they engage in the following tasks: excavation, observation, inference, hypothesis, research, and revision. The learning process evolves through a cyclic revision of three phrases: 1) The student plays the role of the novice excavator, 2) The student shares information among team members and between teams, and 3) The student develops, evaluates, and revises hypotheses about the significance of the excavated material. Each time a new artifact is excavated, the cycle repeats itself and a cognitive change ensues in the student's construing of history. In the final analysis, the student learns that History is a constantly evolving intellectual construct based upon "what the evidence probably obliges us to believe."

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